Wednesday, May 02, 2012

Perseverance Rewarded At Last

My short story Royal Steel went up today at Swords and Sorcery Magazine.
   
This is a story with a long history. I originally wrote it back in 2002 for the first Sword and Sorceress volume published after Marion Zimmer Bradley's death. It get held a long time and I actually thought I had a chance (especially after I had a story held right down to the final cut for the last three volumes, which were published out of her "hold" pile at the time of her death in 1999). However, at the very last minute it came back with a "liked it but couldn't find a place for it" response.
   
After that, it bounced around from one market to another for several years. I went through some rough times in which I pretty much quit marketing stuff because I barely had seconds to jot down story ideas because I was so busy in frantic efforts to make money to pay the ever-mounting pile of bills. So when that situation finally eased up, I decided to put it through a major revision -- but by that point so many markets had already seen it that I didn't have many places left to send it. So it's really great to have it finally see print, right as I was ready to give up on it.

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Friday, November 18, 2011

Oh, Rocketman!

It's now official. My short story "Tell Me a Story" will be appearing in Rocket Science, an anthology of hard science fiction.

This story has a rather interesting genesis. I originally wrote it for the September 2001 On the Premises contest prompt. However, I apparently screwed up the submission process, because a completely different story showed up in the listing at Submishmash. Don't ask me how I managed to goof it up that bad. The other story sort of fit the prompt for that contest, but not as well. So I now had a story that needed to find a home.

Meanwhile, I had tried several different story ideas for Rocket Science, and none of them were working out. Worse, all of them seemed to fall into thematic zones that were already well covered by the existing submissions, so I wasn't sure if I wanted to spend a lot of time wrestling a story into shape only to have it rejected because it was too similar to stories already accepted.

In writing "Tell Me a Story" I drew upon my background as both a librarian and a historian, not to mention my own personal experience of being a small child and having my parents read to me. Telling the story through the eyes of successive generations of children gave me an opportunity to take a new look at humanity's future in space, not to mention showing how the historical memory can become confused as events recede into the past.

Rocket Science is scheduled to be released in April, with a big party at the UK convention Eastercon. It will be coinciding fairly closely with ConGlomeration, a convention in Louisville, Kentucky, which I'll be attending, so I may try to do some promotional activity for it there.

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Saturday, November 12, 2011

The Length Problem

After getting a personalized rejection on "The Angry Astronaut Affair" (the first three were form rejects), I'm thinking that I need to give it a serious rewrite to expand it. When I originally wrote it, I was aiming it at a contest with a 4000-word length limit. In order to make it fit, I had to leave out several elements that I really wanted to get in, because I could tell that nips and tucks in the wording wouldn't bring it back down if I added those things.

However, on retrospect, I think that letting them fall by the wayside actually hurt the story more than I realized. Yes, people do miss them, even if they don't know what those specific things were supposed to be. There's still a gap that leaves the reader less than satisfied.

And I'm thinking that I really need more than one POV. Reggie Waite's a difficult character, and in this story he really comes off as a jerk, which is probably making it difficult for him to be the story's protagonist. But if he could be seen through other eyes, so that the reader gets more of a sense of his complexity, it might get past the reader sympathy problem. The Jerkass Hero is a recognized trope, after all, and it's common enough that it obviously does work.

And sometimes a story really does need to be allowed to find its own length, instead of being forcibly crushed down to an arbitrary length.

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Friday, November 04, 2011

Well, Drat

I just got a rejection from an anthology I'd really hoped I'd have a chance to get into. It looks like he got a lot of really good stories, to the point that it was really hard to pick between them.

Now I've got yet another story I'm going to need to send through the rounds in hopes of finding someplace it'll stay at. Which is getting harder as I have more and more stories circulating, because most markets don't want you to send more than one at a time. When you've got five or six stories, it's fairly easy to keep them all out at any given time. When you've got thirty or forty, it gets a lot more challenging.

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Friday, October 28, 2011

Details

I swear, some readers feel positively threatened by details. If they don't see an immediate purpose for the detail, it makes them anxious, like they need to take notes or they're going to have a quiz on them. They can't just let the details be part of the flavor of the story.

I wonder if some of them have had one of those nasty teachers who thought the best way of testing whether students actually read the story is to give quizzes on the minute trivial details of the story -- the sort that you're apt to read over if you're just reading normally, to absorb the gist of the story rather than to search for details you may be quizzed on.

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Monday, October 24, 2011

Just Lovely

As I'm trying to hash out the problem with "The Man I Love Is on the Moon," I'm becoming increasingly convinced that I'm going to have to completely tear out the existing beginning and redo it from scratch. I guess it's better that it's just three handwritten pages I need to toss. It could be 300 double-spaced MS pages on the computer, as happened to one writer I know.

And worse, I think I really need to give more thought to several of the characters before I can really push the story forward. Which means it may need some back-burner time to let the subconscious mind work on it.

At least that will give me some time to focus on getting "The Shadow of a Dead God" ready to send to its intended market.

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Saturday, October 22, 2011

The Proto-Draft

Sometimes it's called scaffolding. It's that stuff that you've got to write to make part of a story clear in your own head, but doesn't work as finished story. Stuff dealing with the background of character relationships, or (in speculative genres) the hows and whys of the technology, magic or creepy stuff that's essential to making the story work.

In a novel, it may be possible to have an infodump work, especially in relatively hard sf. A lot of readers of Heinlein, Weber, Kratman, etc. actually enjoy those solid blocks of information about the hows and whys of the science, technology and political systems that make the world work. It makes the imagined world read more real for them.

But that's not true for all readers -- I know some readers who absolutely will not read some of my favorite authors because of their information-feed techniques. And a short story won't have room for all of that information, so you have to very carefully choose what's the absolutely essential parts that must be explicitly presented to the reader and find ways to salt them into the story.

As I'm working on "The Man I Love Is on the Moon," I'm running into that problem -- I've just written a lengthy passage in which the protagonist is reflecting upon how the current situation makes her think of a similar space disaster when she was a kid. It's important stuff, both the backstory (which is so critical to how Kitty Strowger became who and what she is) and the current events on the world scene. But it's just her telling the reader all this information directly (since it's written in first person), and I'm not sure that it works as a short story. I've seen plenty of first-person novels that stop the action so the protagonist can directly address the reader and tell about how he or she became interested in a line of work, or suchlike (the one I'm currently reading, Travis S. Taylor's Warp Speed, does, and it really gives you a feeling of this down-home sort of guy sitting there and telling you the story over a couple of beers). But when you've got only a few thousand words, can you spare the room for recollections?

I'm hoping that, as I get a completed text, I'll be able to see how to get the critical information woven into character interactions so it isn't just a big lump of the protagonist telling the reader Important Stuff.

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